#32 · Primary category: 3D Generation & Asset Creation
Paint3D
[CVPR 2024] Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model
Project last updated:11/05/24
GitHub Stars
809
Forks
44
Contributors
4
License
Apache-2.0
Why we included this project
Paint3D tackles a genuinely awkward part of 3D asset work: taking an untextured mesh and giving it a clean 2K UV texture from a text prompt or a reference image. Its two-stage pipeline starts with a depth-aware diffusion model that paints views of the object and fuses them into a rough texture, then hands off to dedicated UV inpainting and UVHD models that fill the gaps and remove baked-in lighting. What comes out is a lighting-less albedo map, so you can re-light and re-edit it in a normal graphics pipeline instead of fighting pre-baked illumination. That makes it useful for game assets and product visualization, where baked light tends to be a liability. The repo includes the pipeline scripts and a ComfyUI node, so teams can test the approach on their own meshes without rebuilding the framework.
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