#38 · Primary category: Robotics & Embodied AI Simulation

ASE

animation physics-simulation reinforcement-learning

Adversarial skill embeddings for training reusable controllers for physically simulated characters.

Project last updated:12/07/25

GitHub Stars

1.1K

Forks

152

Contributors

1

License

Other

Why we included this project

Researchers working on physics-based character animation will find ASE a useful reference for the adversarial skill embedding method, which trains a reusable low-level controller to imitate a library of motion clips and then reuses that controller for downstream tasks such as heading control or getting up after a fall. The repo walks through a clear two-phase workflow, pre-training on motion datasets followed by task training, so it is a good way to see the full pipeline rather than a single model in isolation. One caveat worth knowing up front: the authors have deprecated this codebase and point to MimicKit for newer, easier-to-use implementations, so treat ASE as a research artifact for studying the approach and reproducing the paper rather than as maintained production software. It also requires NVIDIA Isaac Gym, so factor that into your environment setup.

Articles for this project

No articles for this project yet.

To suggest a topic or contribute an article, contact us.

Related projects in this category