#219 · Primary category: Video & Animation
Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Project last updated:10/04/24
GitHub Stars
3.7K
Forks
236
Contributors
5
License
MIT
Why we included this project
Unity developers who need meshes to change shape while the game is running will get a lot from this deformer system. You add a Deformable component to any mesh, then stack deformer components like magnets, twists, and bends that apply live in the scene. Because the work runs on Unity's job system with Burst and the Mathematics library, deformation is multithreaded and fast enough for real-time use, not just a one-time bake. It's a solid building block for character animation, environmental effects, or any situation where geometry has to react to game state, and you can write your own deformers when the built-in set isn't enough.
Articles for this project
No articles for this project yet.
To suggest a topic or contribute an article, contact us.
Related projects in this category
yt-dlp
A feature-rich command-line audio/video downloader
MoneyPrinterTurbo
Generate HD short videos from a topic or keyword with an automated AI workflow.
Deep-Live-Cam
real time face swap and one-click video deepfake with only a single image
manim
Animation engine for explanatory math videos
anime
JavaScript animation engine