#219 · Primary category: Video & Animation

Deform

animation deformers job-system mesh modifiers multithreaded unity

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Project last updated:10/04/24

GitHub Stars

3.7K

Forks

236

Contributors

5

License

MIT

Why we included this project

Unity developers who need meshes to change shape while the game is running will get a lot from this deformer system. You add a Deformable component to any mesh, then stack deformer components like magnets, twists, and bends that apply live in the scene. Because the work runs on Unity's job system with Burst and the Mathematics library, deformation is multithreaded and fast enough for real-time use, not just a one-time bake. It's a solid building block for character animation, environmental effects, or any situation where geometry has to react to game state, and you can write your own deformers when the built-in set isn't enough.

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