#367 · Primary category: AI Agents & Automation

godogen

claude claude-code claude-code-skill codex codex-cli codex-skill game-development godot godot4 skills

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex

Project last updated:07/26/26

GitHub Stars

6.6K

Forks

606

Contributors

4

License

MIT

Why we included this project

Describe a game in a sentence and the agent does the rest: it scaffolds the project, generates characters and textures, runs the engine, and checks the outcome by watching the actual game rather than just a clean build. The generator publishes a thin runtime manifest, per-engine guides, and an asset-generation skill into a fresh repo for Godot 4 (C#/.NET), Bevy (Rust), or Babylon.js (TypeScript), and either Claude Code or Codex can drive it. You can watch the live build and redirect it at decision points, or leave it running and come back to a short recorded proof. It's a useful real-world look at how prompts, engine tooling, and asset models fit together in an agentic pipeline.

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