#367 · Primary category: AI Agents & Automation
godogen
Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
Project last updated:07/26/26
GitHub Stars
6.6K
Forks
606
Contributors
4
License
MIT
Why we included this project
Describe a game in a sentence and the agent does the rest: it scaffolds the project, generates characters and textures, runs the engine, and checks the outcome by watching the actual game rather than just a clean build. The generator publishes a thin runtime manifest, per-engine guides, and an asset-generation skill into a fresh repo for Godot 4 (C#/.NET), Bevy (Rust), or Babylon.js (TypeScript), and either Claude Code or Codex can drive it. You can watch the live build and redirect it at decision points, or leave it running and come back to a short recorded proof. It's a useful real-world look at how prompts, engine tooling, and asset models fit together in an agentic pipeline.
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