#7 · Primary category: 3D Generation & Asset Creation

ozz-animation

animation collada data-oriented fbx game mit-license simd soa sse

Open source c++ skeletal animation library and toolset

Project last updated:08/01/26

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343

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28

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Other

Why we included this project

Teams building real-time 3D applications in C++ often end up writing their own skeletal animation code. ozz-animation covers that runtime work, from loading clips to sampling and blending them, with a data-oriented design that keeps memory and CPU costs predictable on constrained platforms. It is deliberately renderer-agnostic and engine-agnostic, so it drops into an existing pipeline without pulling in a whole framework. The bundled toolchain converts common DCC formats like glTF, FBX, and Collada into optimized runtime structures, which cuts down on the usual work of getting artist-authored assets into a custom engine. The runtime itself depends only on C++17 and the standard libraries, with no OS-specific code, so it ports cleanly to WebAssembly, desktop, and ARM targets.

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