#23 · Primary category: 3D Generation & Asset Creation
GaussianEditor
[CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Project last updated:02/27/24
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Why we included this project
GaussianEditor is the reference implementation for a CVPR 2024 paper on editing 3D scenes that are already captured as Gaussian splats, rather than generating a new scene from scratch. It pairs a 3D Gaussian editor with a 2D diffusion model, so you can add, remove, or move objects inside a captured scene while the surrounding geometry and appearance stay consistent. That makes it a useful starting point for teams working on 3D content pipelines or digital twins, and for anyone refining assets at the scene level, since it shows how controllable editing can sit on top of splatting-based representations. The repo ships training and editing scripts, a WebUI for interactive use, and dataset preparation instructions for MipNeRF-360, which makes the method fairly reproducible. It is a research artifact meant for studying and extending the technique, not a turnkey production tool.
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