#6 · Primary category: 3D Generation & Asset Creation

mesh2motion-app

Import a 3D Model and automatically assign and export animations

Project last updated:08/28/26

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3.2K

Forks

309

Contributors

10

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Other

Why we included this project

Auto-rigging is usually the fiddliest step in a character pipeline, and this browser-based tool is a more flexible take on the Mixamo approach. You load a GLB or GLTF model, pick a skeleton type, nudge the rig to fit the mesh, preview the built-in animations, and export the finished character in the same formats. The pipeline is plain TypeScript, so extending it is easier than hacking around a closed commercial service, which the author is counting on: more contributors means support for more skeleton and model types over time. If you would rather not depend on the hosted app, you can run it yourself with a Node/Vite setup or in Docker. The bundled library of over 150 animations is a real time-saver for games and web projects that need believable movement without keyframing every clip by hand.

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