#211 · Primary category: Computer Vision
4DGaussians
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Project last updated:10/27/24
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3.9K
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7
License
Apache-2.0
Why we included this project
People working on novel view synthesis or dynamic scene rendering from a few cameras will find a practical starting point here. The method extends 3D Gaussian Splatting into the time domain: instead of fitting a separate model per frame, it holds one compact set of canonical Gaussians and uses a small deformation network to move and reshape them over time. That keeps memory usage flat and achieves real-time frame rates at reasonable resolutions. Researchers in dynamic scene representation and engineers prototyping effects for virtual production, AR/VR, or 4D reconstruction pipelines get a clean reference implementation to build on or compare with. The project page and Colab demos let you see it run before committing to deeper integration.
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