#15 · Primary category: Game AI & Behavior Trees
godot-2d-space-game
A 2D space exploration and mining game made with Godot and our AI framework
Project last updated:05/16/26
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Why we included this project
Harvester is a complete, playable top-down space mining game in Godot that also works as a reference for how AI fits into a real game loop. The pirates that chase you, keep their distance, dodge asteroids, and return to their spawn point are all driven by steering behaviors from GDQuest's Godot Steering AI Framework, so you see those techniques doing real work instead of sitting in a demo. If you are learning Godot or GDScript, the project is worth reading through and tweaking, and it covers player controls, enemy movement, upgrades, and procedural map generation. It pairs well with GDQuest's tutorials and courses, because you can trace how the AI framework integrates with a finished game rather than a toy example. Teams prototyping their own Godot games can also borrow patterns for docking, navigation maps, and difficulty scaling.
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