#16 · Primary category: Game AI & Behavior Trees

Legends-Of-Heroes

agents ai batte behavior ecs et eui game hybridclr loh lol luban mmo moba skill statesync unity unitymcp yooasset

A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C#游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo

Project last updated:07/27/26

GitHub Stars

921

Forks

190

Contributors

82

License

MIT

Why we included this project

Teams building multiplayer or MOBA-style games on the ET framework will find this a useful reference for server-authoritative combat. It pairs a Unity 2022.3 client with a .NET 10 server and runs collision, skills, and AI on the server side through state synchronization, with an ECS-based skill and buff system plus behavior tree support for NPC enemy logic. The bundled ball-battle demo wires the whole stack together, and the hot-update pipeline built on HybridCLR, YooAsset, and Luban gives you something concrete to compare against when evaluating ET rather than a toy sample. One caveat worth knowing up front: the "AI agents" angle here is mostly MCP-style tooling for assisted development, not a shipped autonomous-agent product.

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