#513 · Primary category: Education & Research

pysc2

blizzard-api deepmind machine-learning reinforcement-learning starcraft-ii starcraft-ii-replays

StarCraft II Learning Environment

Project last updated:07/23/24

GitHub Stars

8.3K

Forks

1.2K

Contributors

39

License

Apache-2.0

Why we included this project

For reinforcement-learning researchers who want a benchmark that genuinely stresses an agent, PySC2 is the standard way to drive StarCraft II from Python. DeepMind created it alongside Blizzard, wrapping the game's machine-learning API into a familiar RL interface: the agent reads observations, sends actions, and steps through a match like any other environment. A full game is a long planning problem, mixing resource management, scouting, and imperfect information, so it exposes weaknesses that simple grid worlds usually don't. The package ships pre-built maps, mini-game scenarios tied to the companion research paper, a scripted random agent for baselines, and a replay tool for watching what agents actually did. It is still the reference implementation people reach for when reproducing or extending published results on this game.

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