#513 · Primary category: Education & Research
pysc2
StarCraft II Learning Environment
Project last updated:07/23/24
GitHub Stars
8.3K
Forks
1.2K
Contributors
39
License
Apache-2.0
Why we included this project
For reinforcement-learning researchers who want a benchmark that genuinely stresses an agent, PySC2 is the standard way to drive StarCraft II from Python. DeepMind created it alongside Blizzard, wrapping the game's machine-learning API into a familiar RL interface: the agent reads observations, sends actions, and steps through a match like any other environment. A full game is a long planning problem, mixing resource management, scouting, and imperfect information, so it exposes weaknesses that simple grid worlds usually don't. The package ships pre-built maps, mini-game scenarios tied to the companion research paper, a scripted random agent for baselines, and a replay tool for watching what agents actually did. It is still the reference implementation people reach for when reproducing or extending published results on this game.
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