#111 · Primary category: Speech & Audio
VibeVoice-ComfyUI
A comprehensive ComfyUI integration for Microsoft's VibeVoice text-to-speech model, enabling high-quality single and multi-speaker voice synthesis directly within your ComfyUI workflows.
Project last updated:02/18/26
GitHub Stars
1.6K
Forks
249
Contributors
4
License
MIT
Why we included this project
ComfyUI users get Microsoft's VibeVoice text-to-speech engine as native nodes, so voice generation stays inside the same node graph as the rest of their pipeline. It covers single-speaker narration and multi-speaker conversations with up to four voices, and you can clone a voice from an audio sample or fine-tune one with a custom LoRA adapter. Because the VibeVoice code is embedded rather than served through a remote API, everything runs locally. You can trim VRAM use with 4-bit or 8-bit quantization, adjust diffusion steps to balance speed and quality, and run on CUDA, CPU, or Apple Silicon. Automatic chunking and pause tags keep long scripts manageable, which makes it practical for game audio, video dubbing, narration, and interactive voice content rather than just short demo clips.
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