#374 · Primary category: AI Coding Assistants
godot-mcp
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Project last updated:04/16/26
GitHub Stars
5.4K
Forks
464
Contributors
8
License
MIT
Why we included this project
Godot developers who want an AI coding agent to actually touch their project have a genuine gap: most coding agents work fine on source files but have no way to launch the editor or see what the game does when it runs. This MCP server closes that gap. It gives agents like Claude Code or Cursor the tools to start the Godot editor, run the project in debug mode, and read back console output and errors, so the model sees the real failure instead of guessing from static code. Beyond launching and stopping, it handles scene operations: creating scenes, adding nodes with custom properties, loading sprites, and exporting 3D scenes as MeshLibrary resources. Setup is one npx command plus standard MCP client configuration, so it slots into an existing workflow without much friction.
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